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Fallout shelter guard stats
Fallout shelter guard stats









Increased Endurance results in your dweller taking less damage in fights, and able to sustain more radiation.† It is also a necessary statistic for working in the Nuka-Cola room. Increased Perception increases the chance of a dweller finding better items. Increased Strength gives a dweller a better chance to open locked things and inflict more damage. The following list contains the effects that come with each attribute. In Fallout Shelter, each SPECIAL attribute has a unique positive effect on how each vault dweller performs while exploring the wasteland. How S.P.E.C.I.A.L Attributes Affect Exploring Dweller does not suffer damage or radiation when returning from the Wasteland. You can recall the dweller at any time, though they will take half the time they were exploring to return to the Vault and bring back the spoils of their excursion. The Vault dweller logs their travels and experiences as they go, allowing you real time monitoring. If a dweller dies while on an excursion, you can revive him at a significant cost in caps.ĭwellers sent outside of the Vault to explore the Wasteland, are removed from the current Vault roster and made for assignment until they return. Outfits increase their statistics and ability to survive, weapons improve their chance to defeat enemies, while Stimpaks and RadAway ensure that they can heal damage and remove any radiation they absorb. Before you send a Dweller on an excursion, make sure you equip them adequately with outfits and weapons and items. The longer a Dweller survives in the Wasteland, the better gear they will find.ĭwellers with high SPECIAL stats have a much better chance of surviving and finding helpful items out in the Wasteland. Sending Dwellers on excursion to the Wasteland will allow them to find outfits, weapons, and, of course, caps.

fallout shelter guard stats

2 How S.P.E.C.I.A.L Attributes Affect Exploring.











Fallout shelter guard stats